Rune Factory 4 Guide: Marriage
So how do you start dating the character you want and eventually marry them? This is my first Rune Factory game so I'm not sure how to. Marriage. okay here is the marriage page. All the requirements you need to get married Now if you are dating more then one person at a time and get married, . Press 'A' to Marry: The Narrative Value of Romance in Rune Factory 4 . In all, the dating and marriage system in RF4 is no cakewalk.
And it is this selfsame process of marriage in RF4 that is such a striking illustration of just how effectively interactive game design can enrich our relationships with fictional characters.
Besides going on a minimum of three dates with that character and having their LP at 10 or more, the player must also have triggered at least specific two events before getting down on one knee: Wedding art from RF4.
Ushi No Tane - Harvest Moon
However, the fact that marriage in this game is a choice is exactly what makes it so intriguing, as it gives the player freedom to choose exactly the outcome they want—be it living a single life, or marrying an NPC of their choice. Not marrying an NPC within the game could lead to an equally as interesting experience, as the player might find out that they do not fancy any characters in particular and thus decide to abstain from forming deeper relationships, similar to real life.
Video game relationships are immersive compared to other traditional media forms, as they enable their players to get involved with the gameplay and narrative and make choices that then influence the outcomes of certain events.
Another aspect of interactivity that contributes so much to the complexity of video-game relationships is replayability. Players can theoretically play RF4 over and over again, ad infinitum, making different decisions each time and dating different characters in different ways. This means you can explore multiple different relationships in multiple different contexts—something akin to what fans do by creating new stories based on their favorite character—just wrapped up in the succinct, coherent package of a single video game.
When playing a video game, you can truly answer all the what-if questions simply by replaying the game and making different choices. In this way, the dynamic relationships of RF4 really do seem quite remarkable! It is indeed true that there are other interactive activities involving relationships to some extent; however, none does so in the same way that video games do.
This is something unique to video games, where you are both simultaneously controlling a character and also embodying that character. As a result, there are multiple ways in which you can identify with your avatar. On the one hand, you could be the type of player who likes to see themselves as their avatar, experiencing an avatar-NPC relationship as if it were taking place in your real life, and trying to experience similar things through an empathic and sensory response to the game.
This constitutes a much more paternalistic view of player-avatar interactions, but is nonetheless a completely valid alternative to actually experiencing the game as the avatar you have selected. Yet this was often muddled with considerations about what would be best for Lest as a character within the game world, and as mayor of Selphia. It was like experiencing a story from the outside and the inside at the very same time, and it was a truly fascinating experience.
As this example makes clear, the line between players and their avatars can easily become blurred, resulting in a much more complicated melting pot of emotions than could be experienced in a choose-your-own adventure book, in which we are merely observers to the actions of a protagonist, or LARPing, in which we literally embody the protagonists themselves.
Marriage and dating and some questions - Rune Factory 4 Message Board for 3DS - GameFAQs
Aside from the player-avatar distinction, video-games afford further opportunities for emotionally complex player-NPC relationships in the form of gender selection. A game like RF4 enables players to easily experience life in a completely different body by simply selecting a different option at the start of their adventure. No experience could be more liberating than trying out life as a different gender or even race i.
An illustration of Margaret. Margaret initially left the Elven Kingdom in order to travel and see the world. According to the game, she plays the harp, lute, and piano, all of which she shows off at different points throughout the story.
This was the information presented to me throughout my initial conversations with her, just after starting the game. Intrigued by this elven musician, I decided to start talking to her more when going around town running various errands.
Along the way, I learned that Margaret was a sensitive, caring character, despite her sometimes outwardly humorless, bossy appearance. I learned that she worries often about those she cares about, such as Porcoline, the chef who took her in; I also discovered that she hates squid and heights. As I went on a few dates with Margaret in-game, during which I learned more about her character, it was eventually revealed that the reason she can sometimes be so aloof and push people away is because of the deep-set fear of loss persisting in her mind.
Since she is an elf, Margaret ages extremely slowly, and thus will inevitably outlive all of those whom she loves and cares about. Once she talks about this with Lest, her fears are calmed and she accepts their affection to the fullest.
This story is just one of many that I could have experienced based on my decision-making process at any point during the game. Because I had the freedom to interact with and manipulate the game world to my liking, I was able to craft my own story with Margaret—a story that led me to experience something profound and moving. Not only does this short anecdote illustrate how effectively the interactivity of RF4 allowed me to develop a meaningful relationship with one of its NPCs, but it also speaks to the incredible power of the fictional settings that many games like RF4 take place in.
Go talk to Vishnal. He will mention that he is worried about Forte and so is Clorica.
Press 'A' to Marry: The Narrative Value of Romance in Rune Factory 4
Go talk to Clorica. Clorica says Forte has been staring into space a lot recently. Go talk to Forte again. The next day go talk to Forte again. Forte decides to leave town for awhile to focus on training. She will then prepare to leave. Later that day go to your room and Forte will stop by. After that Forte is gone and Lest will decide to ask around to try and figure out where the dojo Forte intends to visit is. Talk to Kiel and he'll tell you about a hut near Obsidian Mansion.
Go there and from there move down one area.
You'll get another scene with Forte. After the scene is over talk to her. You will then have to fight a pack of monsters. They have a couple thousand HP so they can be pretty strong depending on your level and which difficulty you're on. After the fight Forte will say that she can't return yet. Go back to town and at the gate you'll get a scene with Bado. It turns out Kiel is sick and Bado wants Lest to go tell Forte about it.
Go back to where Forte is and talk to her. You and Forte go to the clinic where Kiel is resting. After the scene talk to Bado you might have to talk to Forte first then Bado.
The next day Kiel will be released from the clinic. He just leaves and goes back to his normal schedule and I think that's all that happens. The day after that talk to Forte again and she will mention that she is worried about Kiel. Kiel and Vishnal seem to be hiding something from her. Talk to Kiel and Vishnal. They don't say much about it. The next day or maybe you can get it in the same day I just got it the next day walk towards Forte's house when Forte and Kiel are inside you'll get a scene.
Talk to Forte and the two of you will go on a walk to her training ground. The two of you go but right outside of town you run into Bado. After that scene you can head to the place near Obsidian Mansion.
When you are there another scene will happen. During the scene Bado interrupts to tell Forte Kiel collapsed again.
Before you can head to town there is another fight so again make sure you are prepared. Forte leaves to go see Kiel at your urging but Bado stays to help fight. After the battle you and Bado can go back to town. Forte will be outside the clinic. After your go inside the clinic and you'll get a scene with Vishnal where he apologizes and leaves. Talk to Kiel after that.
Once you're done talking to Kiel talk to Forte when she is in her house. Vishnal will then come and explain what has been going on with Kiel. AFter that scene Forte will step out for some fresh air. She'll go to the lake in town. Go talk to her and she'll invite you back to the training grounds. Go with her and you'll talk some more. Forte will get sad and run off.
Go back to town and talk to Bado. Choose to ask about Forte and Kiel. You'll get a letter left by Forte's father and a key. Talk to Forte and Kiel and ask them both what the key might be for. They each give you different answers so you have to go ask Bado about it.
He tells you about the hut near the Obsidian Mansion. Go back there again. Enter the hut and examine the back wall. You'll find some scribbles that look like a map.
Read the map and it tells you to go south from the hut. Go to the place where Forte kept going to train and you'll be able to examine the center of the area. You'll find a music box and you can use the key to open it. You find Forte's mother's journal inside and read some of it. You then go back to Forte's house and give it to her.
The next day speak with Forte and then go to the Dragon Room in the castle. After the scene talk to Forte. After that the event is over and you can propose to Forte if you've completed her other events.